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DOI: 10.1177/0278364907084980 Learning CPG-based Biped Locomotion with a Policy Gradient Method: Application to a Humanoid RobotTokyo Institute of Technology 2-12-1 Ookayama, Meguro-ku Tokyo, 152-8550, Japan, gendo{at}sms.titech.ac.jp
ATR Computational Neuroscience Laboratories Computational Brain Project, ICORP Japan Science and Technology Agency 2-2-2 Hikaridai, Seika-cho, Soraku-gun Kyoto, 619-0288, Japan, xmorimo{at}atr.jp
ATR Computational Neuroscience Laboratories 2-2-2 Hikaridai, Seika-cho, Soraku-gun Kyoto, 619-0288, Japan, takam-m{at}atr.jp, Nara Institute of Science and Technology 8916-5 Takayama-cho, Ikoma-shi Nara, 630-0192, Japan
ATR Computational Neuroscience Laboratories Computational Brain Project, ICORP Japan Science and Technology Agency 2-2-2 Hikaridai, Seika-cho, Soraku-gun Kyoto, 619-0288, Japan, jun{at}atr.jp
ATR Computational Neuroscience Laboratories ICORP, Japan Science and Technology Agency 2-2-2 Hikaridai, Seika-cho, Soraku-gun Kyoto, 619-0288, Japan, gordon{at}atr.jp In this paper we describe a learning framework for a central pattern generator (CPG)-based biped locomotion controller using a policy gradient method. Our goals in this study are to achieve CPG-based biped walking with a 3D hardware humanoid and to develop an efficient learning algorithm with CPG by reducing the dimensionality of the state space used for learning. We demonstrate that an appropriate feedback controller can be acquired within a few thousand trials by numerical simulations and the controller obtained in numerical simulation achieves stable walking with a physical robot in the real world. Numerical simulations and hardware experiments evaluate the walking velocity and stability. The results suggest that the learning algorithm is capable of adapting to environmental changes. Furthermore, we present an online learning scheme with an initial policy for a hardware robot to improve the controller within 200 iterations.
Key Words: humanoid robots reinforcement learning bipedal locomotion central pattern generator
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